Aaron McLeran is the founder of Rhizome Audio, where he is building a node-graph procedural audio plugin and game engine integration tools for real-time audio. He was the Audio Engine Director at Epic Games from 2015–2026, where he led the team that developed Unreal Engine's cross-platform audio renderer — shipped under a live Fortnite service — and built MetaSounds for UE5.
A practical DSP case study on using a spectral freezing technique as an interactive audio scrubbing tool and real-time effect rather than an offline time-stretch effect. The talk would cover gesture-c...